Re: Touhou 13.5: Hopeless Masquerade

duocean3 wrote:

Ranting, raging, not quiting, but here i come.
Reimu is a joke, too hax, OP, convenient, fucking homing long period projectile, and damn kick, it hit no matter where you stand, and don't get me start on her tele- fucking-port.

This is interesting, because I observed the total opposite. The homing projectile is easy to evade, the kick never connects and the teleport is completely useless and leaves her vulnerable for far to long.
I stand by what I said before: Reimu is the weakest of the three.

duocean3 wrote:

Marisa, heh even kid can play her, her broom is a sure hit, damn laser too advantage no dodge no graze, could be punish though, but fuck, what the hell with her projectile, too fast too much.

She also has a three-button-combo that always causes stun...
If anyone is too OP, it's Marisa.

Re: Touhou 13.5: Hopeless Masquerade

@Zannafar: let's have a friendly discussion , i say this because i may sound like i'm bashing on you, but really it is not it's just my opinion.
Reimu have three kinds of projectile:
-Three pinks amulet: weak but very hard to cancel with another projectile, and it's a nice haxing harassing skill to get near your opponent.
-Two yellow amulet that extremely hard to cancel and it is homing, leave you no time to getting near Reimu, good thing is , she vulnerable for a while while cast it, only if you can reach her that is.
-Four pink amulet: the strongest projectile that Reimu has, is exactly like that skill in 12.3 but stronger,  quite fast, high damage and dodging is your only choice, not sure if can really dodge it though.
About her teleport : her fast teleport might useless but her border teleport gonna give you a bad time, why? because you might confuse on what direction you should push, if you wait for her, there a kick waiting, if you don't amulet is coming for you.
And her kick? her weak kick seem to always connect when fighting with com, but i try not getting to that, her other kicks is the problem, unlike punch and broom, it always take priority

Well, Marisa is a kid toy, so let's not talk about her anymore.

I did win several time using Ichirin, but after using the other two for sometime, my Reimu always hit above 70% popularity due to her easy combo and sure hit projectile. For Marisa, the opponent always defeated before i got the high popularity.

http://imageshack.us/a/img6/2382/44318159380377562839193.jpg

Re: Touhou 13.5: Hopeless Masquerade

sonictailslink wrote:

I've been playing the demo for a bit now, but I'm not sure if anyone else is having the same problem or it could be my laptop.  For some reason, the character profile artwork is position up much higher than where it suppose to be.  I'm not sure if anyone can help
http://i281.photobucket.com/albums/kk239/sonicpikachu/Touhou135CharacterSelectScreen_zps79497e81.png

Having a same problem over here ;~;
Mine's worst, even the 2nd player power bar position is messed. Can't figure out what's wrong.

Re: Touhou 13.5: Hopeless Masquerade

@duocean3: Okay, after reading what you wrote I played a few rounds against Reimu with every character.
This is only my personal observation and I'm not an expert so some things might be wrong, but here's what I found:


- Small pink amulets: Weak, cheap and can be annoying, yes. However, they are actually quite easy to cancel with Marisa's laser, Ichirin's returning wheel and Unzan's rocket fist. They are also easy to dodge. Interestingly, for Reimu vs Reimu, you can just press the button a bit longer to shoot 5 amulets to overpower the com, who always shoots 3 amulets.
- Two yellow amulets: These are only a problem when used at close range. At middle range you can dash through the middle and punish Reimu. At far range, Marisa's "Rising Sweep" and Ichirin's "Iron Fist of Hanging Cloud" (best used directly on Reimu when she uses the attack, but also good directly in front of Ichirin) clear them away easily.
- Youkai Buster: This one really can be troublesome. I don't know any good way to counter it yet, but it can't be used often due to it's high cost. Com doesn't seem to use it against me (actually it doesn't seem to use any specials and spellcards against me at all).
- Border Teleport: Reimu can't do anything for a moment after reapearing. If you wait just long enough for your character to turn around and then fire any projectile, you can cause some easy damage.
- Kicks: Her weak kick is a bit annoying when playing Ichirin, because her normal attack is slower. Her downwards kick is a sort of 50/50 thing for me. Her upwards kick always misses me.


On another note, Ichirin's "Iron Fist of Hanging Cloud" set to attack directly in front of her, is the best opener I found so far.
It's faster than both Reimu's purification rod and Marisa's broom attack.

205

Re: Touhou 13.5: Hopeless Masquerade

Which attack is that, many of us cannot into runes :v

Re: Touhou 13.5: Hopeless Masquerade

Ah, sorry.
Neither can I, but there are lists and translation of the spellcards on the wiki:
http://en.touhouwiki.net/wiki/Hopeless_ … pell_Cards

If you don't want to look it up:
"Iron Fist of Hanging Cloud" is Unzan's giant fist from above.
"Rising Sweep" is Marisa's broom uppercut.
"Youkai Buster" is Reimu's fast and strong amulet attack.

Re: Touhou 13.5: Hopeless Masquerade

Tomion wrote:
duocean3 wrote:

i call that fan service, now we just need to give ZUN a reason.

I'll have what vacant is having o.o

Watch spider videos on YouTube for 1-2 hours as you go to sleep almost every night for circa a month. She's not even my favorite Towlhowl, I just want to see spider moves.

Owner of a Retina MacBook Pro with Mavericks and Windows 8 Yosemite Developer Preview Windows 8 again.
https://dl.dropboxusercontent.com/u/3311296/JunkPics/plz%20go%20away.jpg

Re: Touhou 13.5: Hopeless Masquerade

@Zannafar: Well, AI seem to forget Spell card and stuff, and they also have something else that we didn't
For Reimu, i'm convince at most part, but ain't her weak projectile is like, fire three time in a row? not sure that we can cancel everything while she close in though. And in certain condition, Ichirin got quite a delay you know.

Also, if anyone have notice, it seem in different stage, there are different way to get popularity and using skill is one of them, the number show in card description tell which side will give you popularity when you use that skill. Like when you use a skill that have shinto +-1 you might get bonus popularity in Reimu stage.

http://imageshack.us/a/img6/2382/44318159380377562839193.jpg

Re: Touhou 13.5: Hopeless Masquerade

duocean3 wrote:

@Zannafar: Well, AI seem to forget Spell card and stuff, and they also have something else that we didn't
For Reimu, i'm convince at most part, but ain't her weak projectile is like, fire three time in a row? not sure that we can cancel everything while she close in though. And in certain condition, Ichirin got quite a delay you know.

Ichirin's returning wheel (forward + weak projectile button) stays long enough to cancel all three amulets twice, if Reimu uses them quickly.
It's also the only attack of Ichirin that does not have any delay and can be on the screen multiple times.
It's useless against Reimu's other projectiles though.


However I need to correct what I said about Reimu's border teleport.
It's the best method to completely avoid any spellcard when cornered.

duocean3 wrote:

Also, if anyone have notice, it seem in different stage, there are different way to get popularity and using skill is one of them, the number show in card description tell which side will give you popularity when you use that skill. Like when you use a skill that have shinto +-1 you might get bonus popularity in Reimu stage.

Good observation. I was wondering what those numbers were for and did not notice this at all.

Re: Touhou 13.5: Hopeless Masquerade

I love using Ichirin, I dunno why. Maybe because she's the new character and I just got bored from seeing Marisa/Reimu... XD

211 (edited by duocean3 2013-01-04 12:40:58)

Re: Touhou 13.5: Hopeless Masquerade

^because brofist, i'm sure of it
also leave this here, we got scandal people
http://www.youtube.com/watch?v=XSl9KP5V … tube_gdata

http://imageshack.us/a/img6/2382/44318159380377562839193.jpg

Re: Touhou 13.5: Hopeless Masquerade

I don't know much about fighting games, but isn't Ichirin's Iron Fist form above kinda hax? There's like no time to react to it. Putting 3 of them for close, medium and far is just awesome space control.

Also obligatory.

Re: Touhou 13.5: Hopeless Masquerade

duocean3 wrote:

^because brofist, i'm sure of it
also leave this here, we got scandal people
http://www.youtube.com/watch?v=XSl9KP5V … tube_gdata

I foresee a massive jump in her popularity.

214 (edited by Zannafar 2013-01-04 16:29:43)

Re: Touhou 13.5: Hopeless Masquerade

Trixbeat wrote:

I don't know much about fighting games, but isn't Ichirin's Iron Fist form above kinda hax? There's like no time to react to it. Putting 3 of them for close, medium and far is just awesome space control.

It looks like that at first, but like almost all other of Ichirin's attacks, it has a massive delay. The aiming is a bit tricky and even if you put it for all ranges there's a lot of space in between. Also, thanks to the cost of it, using it three times in fast succession is nearly impossible.

Re: Touhou 13.5: Hopeless Masquerade

Trixbeat wrote:

I don't know much about fighting games, but isn't Ichirin's Iron Fist form above kinda hax? There's like no time to react to it. Putting 3 of them for close, medium and far is just awesome space control.

Ichirin got balanced by slow after use delay, and huge consumption... XD

216

Re: Touhou 13.5: Hopeless Masquerade

http://i.imgur.com/saVOn.jpg
Cruelest fake i've seen.

tasofro pls

Re: Touhou 13.5: Hopeless Masquerade

Zaton wrote:

http://i.imgur.com/saVOn.jpg
Cruelest fake i've seen.

tasofro pls

*.*

⑨ strikes again
http://imageshack.us/a/img15/1271/comictq.png

218 (edited by blitzscreig 2013-01-07 23:21:10)

Re: Touhou 13.5: Hopeless Masquerade

Korstog wrote:
Zaton wrote:

http://i.imgur.com/saVOn.jpg
Cruelest fake i've seen.

tasofro pls

*.*

D8


I'm starting to think that any character who's not in the background of the stages has a pretty good shot of being a playable character. Another hypothesis I thought about was that anyone in the opening will probably be playable.
Besides Reimu, and Marisa for obvious reasons, that bug-eyed cloud behind Reimu was Unzan, then lo and behold Ichirin as a character in the demo. So besides religious back story I'd say that Byakuren, Shou, Miko, and Futo have an even better chance now.
This was probably already thought of and I'm just slow on the uptake for some reason, or no one felt like posting this thought yet. Although I am hoping this is slightly wrong because Nue seems like she'd be really fun to play.

Re: Touhou 13.5: Hopeless Masquerade

Given the nature of the game, Byakuren and Miko are almost guaranteed a place. Sanae probably would be in too. Here's to hoping Kanako being playable though... considering gathering faith is in her interest as opposed to Suwako (no problem with putting both in though). Futo and Shou probably have a good chance of appearing too. At least one more from the Tao faction.

Or Tasofro can be clever and remove the character from the backgrounds. Or just don't bother with any inconsistencies. Not like 2P characters can be justified anyway.

Also obligatory.

220

Re: Touhou 13.5: Hopeless Masquerade

Player vs player gameplay

http://www.nicovideo.jp/watch/sm19784905

Re: Touhou 13.5: Hopeless Masquerade

Having Tojiko as a character would be fun...LIGHTNING!

Stand by your ideals, not behind them.
http://i766.photobucket.com/albums/xx301/oneonceofregret/46c01a86-88da-437a-ba0e-7a0e372ae556.jpg

Re: Touhou 13.5: Hopeless Masquerade

By the way I've noticed that a blue aura appears now and then. I think it's related to popularity? Don't know about the red and blue meter around your portrait either, but I think it has something to do with how the audience views you or something.

Also obligatory.

223 (edited by Inquisitor Saken 2013-01-12 21:33:58)

Re: Touhou 13.5: Hopeless Masquerade

Trixbeat wrote:

Or Tasofro can be clever and remove the character from the backgrounds. Or just don't bother with any inconsistencies. Not like 2P characters can be justified anyway.

Was wondering if someone else would have thought of taking characters out of the background, since the same thing was in Ougon. c:

And there are certain characters in the background that I really want playable... *coughyukaricough* >o>

"Plas do not kill, I am not wanting to be died" Pleased the man but Gaz shot him anyway with 360 NO SCOPES because he wanted the killcam to be really good.
The queen Europe watched the killcam and cried a little bit.
"He is the greatest man" she said.
THEND

Re: Touhou 13.5: Hopeless Masquerade

Trixbeat wrote:

By the way I've noticed that a blue aura appears now and then. I think it's related to popularity? Don't know about the red and blue meter around your portrait either, but I think it has something to do with how the audience views you or something.

They all related to popularity, when meet with certain condition, a blue aura appear and buff your char as oppose to the red aura. Yellow aura only appear when reaching max popularity and stay for 20 sec.

http://imageshack.us/a/img6/2382/44318159380377562839193.jpg

225

Re: Touhou 13.5: Hopeless Masquerade

Here's something else to think about: Since this is all about getting popularity, think of the possible stages and the characters in the background. The only other areas that can pop up to mind is the Moriya Shrine, and possibly the Myouren Shrine if the Pallaquin does not count.  Hopes for a Makai stage, Saigyou Ayakashi, Higan, heck maybe Korindou even.

http://img.photobucket.com/albums/v220/Jetricson/SatoriSig1.jpg